This might also be a good time to use some of those hyper stimulants you've probably been hoarding. As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. Return to the surface (being sure to use the northern pressure door in this map; it's a shortcut back to Hrakert station) for dressing-down from Roland, and your reward. Powers are sorted into Light side, Dark side, and neutral classifications. What is needed on Telos is reconstruction, jobs, development. A single use of the Force whirlwind power can incapacitate the entire Mandalorian party, if you've obtained it, but without some kind of Force power intervention, Sherruk will chop up your melee members quite quickly. As random as the placement of the booster pads may seem, there are definitely lines that need to be followed and planned out for each race track; this is as true for swoop racing as it is for any track in Gran Turismo. He will also use every melee active combat feat at master rank, including critical strike, so it's not uncommon for him to dish out 50 damage or more on a critical hit. Even though both of them add their modifier to the DC of a Force power attack, a high wisdom score also increases the amount of Force points your character possesses, as well as your will saving throw. Bribe him with 25 credits for information on Batu Rem and youll learn he came from Nar Shaddaa. You will encounter a group of guards seemingly intent on bringing you to trial for causing such a ruckus. Rather, the repair skill merely reduces the number of parts required to repair a broken droid, allowing you to save one part for every four ranks you possess. These are, for Light side characters, called 'Star Forge Robes,' and for Dark side characters, 'Darth Revan's Robes.' Note that most grenades have saving throws based on a character's reflex; if you have a character with an unusually high reflex throw, you can use them to tangle up opponents in melee combat, then throw grenades with the assurance that you'll damage the enemies more than your teammate. As long as you play it straight, you'll get everything that you want: the Chieftain's gaffi stick, the Jawa captives, and the ability to look around the enclave. We've taken the liberty of purchasing as many of these as we could and upgrading them completely to give you a before-and-after picture of what they'll look like, so that you don't have to save and reload if you dislike an item. If, on the other hand, you've already found the serum, you can give him a dose to gain some Light side points. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. If you choose to stand against Yuthara, you'll take a Dark side hit if you inquired about her past back in the Sith Academy. It's so hard to find good help these days; I'm afraid you'll just have to put her down. Down below is another section called [Graphics Options] there is another line that says Fullscreen=1. Once you find the Modified Blaster you can show it to Samhan for some extra quests. It's also useful to point out that these skills don't make it any easier to actually repair a droid or use a computer; they simply make it so that your character uses fewer computer spikes and parts when performing the action. Once you hit the third rank, especially, you will be able to essentially replace your regular attack with a queue full of flurries. In a clearing far on the east side of the area, you'll find the source of the darkness; apparently a Dark Jedi named Juhani has set up camp in a small graveyard-like area. The geography of the level offers one small amount of respite: if you can proceed to the large hallway in the southern portion of the level, then reach one of its far ends, the Sith seem to stop respawning for a short while, giving you a bit of a break in which to heal your party and recharge your Force points before entering the fray once again. There are some tough fights in KOTOR, to be sure. The first quest is to pick up some items from the Medical Lab in Residential 082 West. There aren't any alignment shifts as a result of this conversation, no matter what you choose. They won't mind a bit. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. Your other characters will have defense ratings in the high 20s near the end of the game, while Zaalbar will remain closer to 12 or 13, meaning that he'll take an awful lot of damage very quickly. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. The families slaughter each other, and you take one huge step towards the Dark side. While there are some occasions where the ability to reprogram all of the droids in an area to fight alongside of your party is useful, the designers have carefully made sure that computer use is never a required skill for passing through an area; thus, there's never any situation where the ability to hack a computer is absolutely required, or will accomplish anything that can't be achieved with the use of brute force, or the security skill. Before you get there youll come across a Sullustan being harassed by a couple of mercenaries. Each will respond with something that corresponds to a not guilty, unsure, or guilty plea. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. Other than that, the four tombs here present good methods for Light side Jedi to obtain prestige without Dark side alignment shifts. While the many varieties of Jedi robes offer some light protection, and some Force powers themselves will boost your defense, your character will still generally lag far behind your other Jedi party members in terms of defense, since they will almost always join your party with two levels of the Jedi Sense feat in their belt. NPCs will use feats as part of their default AI, but not necessarily. It is fairly vital to get this information before the trial begins, for your information, so be sure to speak to them both if one of them refuses to be persuaded. This is a valuable object, so be sure you pick it up. Once you've disposed of Juhani, however you choose to do so, return to the Jedi Council and speak to Zhar. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. The safest answer here is 'I seek the Star Forge.'. If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. Habat then allowed B-4D4 to leave. Matrik is squirreled away in the apartments in the Lower City across from the Upper City elevator. It's rumored that some of the Pazaak players will give you a unique reward for winning a certain number of times in a row; most of these rewards are extra cards. Luckily, the Rodian behind the counter is a bit more sympathetic, and will part with a couple of moisture vaporators if you ask him for something specific. Sell the wraid plate to the Ithorian for 500 credits, and return outside to talk to Sharina. (Note that, due to the mechanics of the critical hit, this doesn't necessarily mean that 80% of your attacks will do double damage. Guardians are not as strong in the Force as the other Jedi classes, but are much more powerful when it comes to wielding a lightsaber, and are more physically resilient as well. The Dark Jedi Master here is another toughie, but not impossible. Kudos on Tatooine will usually not give you a reward, since beating him ten times in a row activates a bug in the game. When you meet up with her, a fight against a few tuk'ata will commence; kill them and Lashowe will obtain the holocron. Every time Malak hits you, he gets an automatic +14 to damage. For now, head out the exit to the Sith Academy Entrance. Your main contact for Light Side players in this area will be Chodo Habat at #4. This least essential of side quests involves not only finding a peaceful solution to the Sand People problem, but then bringing them the krayt dragon pearl after you destroy the beast. You can also do some Swoop Racing here although the racing here is quite buggy and everytime I tried to race, the Swoop Bike ended up flying in the air. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. However, the experience from killing the man does not show up on B-4D4's character page. There are three groups of Mandalorians, one each in the Matale grounds, the Grove, and the Sandral grounds. Once you're done fiddling around, head to the sewers. Kill it, then take the lift down to the lower level of the base. [Display Options] there is a line that says Fullscreen=1 erase the 1 and put 0 instead. This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. When her vitality drops to around half of her meter, Bastila will stop fighting for the moment and offer you the last critical choice of the game. Gelrood cheats, so you probably shouldn't play him. The strength modifier would still be applied to the damage rolled, however. The death of those people would cause my people to fight. Once inside, you'll be able to choose to slaughter everyone, if you accepted The One's quest. Juhani, or the PC if you're a guardian, will use this feat automatically every time the conditions apply (you're using a regular attack, and the enemy is more than ten meters away). All trademarks are property of their respective owners in the US and other countries. Mission will track you down as soon as you step outside of the city and explain that Zaalbar was kidnapped by slavers. After he opens the door, cut him down and proceed inside. Without engaging in harsh judgments that might hurt the feelings of the involved parties, siding with the north beach warrior tribe leans towards the Dark side, while the priestly caste is slightly better for Light side characters. At any rate, once the ritual is complete, you'll enter the Temple, along with Jolee and Juhani, but not before a rather disturbing freakish cutscene involving Malak and one of his subordinates. The availability of Force powers, and especially master speed, unfortunately lend your Jedi characters a huge advantage in battle over your mundane teammates. When playing as B-4D4, the player can blackmail Opo Chano and receive 20 credits. The consular's unique Jedi Feat is Force focus, which lends a bonus to the DC of their Force power attacks. After a few phone calls youll be given free access to the rest of the station. This skill doesn't necessarily require equipment, although you will encounter lockpicks (excuse me, 'security spikes') throughout the game, which can add a positive modifier to a lockpicking attempt. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. If the player has chosen to help Samhan Dobo with his smuggling (dark side) and has completed Samhan's first two smuggling quests, B-4D4 can be used in the third one, to steal medical supplies for Dobo and will be forced to fight a TSF officer. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). Thanks, BioWare! On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. (And really, how many guardians are going to be using long swords?). I even kind of like playing in Windowed mode because I can see my facebook messages and things! Take the grenades and head south from the corridor branch. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. Head into the cave, checking the bodies and the rubble for items. If you agree to kill Slusk youll also need to take out Luxa as shell turn on you. After a target is dead, the game picks a new target for each character based on how far away each enemy is, so you'll probably have to re-sync their attacks after every enemy falls. You can kill her if you wish, but even Dark Jedi should recognize the usefulness of having another Jedi in the party; what's more, if you do bring her into your party, you'll eventually be able to shift her back over to the Dark side. He betrayed some of Davik's friends to the government for some reason, and now resides in a locked room, ever fearful for the day when a bounty hunter comes knocking at his door. You cannot use the demolitions skill unless you've achieved a skill rank of at least one. Surik got the credentials, for which Opo graciously gave. Defeat them and head down to the main area for another large skirmish. Also known as the attack roll, attack bonus, or to-hit roll. Follow him to his hut to the southeast, where he'll ask you to remove some Czerka poachers that are camping to the northwest. When you make a skill check, you take your rank in that skill, add or subtract the appropriate modifier for the governing attribute to find your modified skill rank, and then, depending on the circumstances, the game either adds a random number between one and 20 to that rank or simply adds 20 to determine whether or not you succeeded at your task. Shazam, we give you the official KotOR 2 Patch. Malak will fall eventually. Why? For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. You'll definitely want to take down the commander first, but make it quick, or the other guys will start throwing in cryoban grenades to slow down the action. If you're siding with the Ithorians you can ask Chodo Habat to cover the credit cost of the debt for you in order to get the credentials. There's a massive horde of Rakghouls guarding some bodies to the northwest of the city; one of these is Rakil's apprentice. Once you're done with that little run-in, take someone with a high security score and bust open the footlocker on the dock; there's an interface visor inside that's worth having, since it adds four to demolitions, computer use, and security. If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. After the third grenade, he'll whip out his trusty blaster pistol and use his +18 attack with master rapid shot and master power blast to pelt you with attacks both powerful and numerous; if you're going to exchange blaster fire with him, now would be a good time to activate an energy shield. Go with dexterity. If the final number that the game generates is equal to or above the DC of the task, then you've accomplished your mission; if it's below, then you failed in some way. If you're at any less, though, you'll need to do whatever it takes to boost your attack rating, such as switching from a dual lightsaber to a single-handed one. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. Heading further south after that, you'll stumble across a lone Wookiee near a campfire. If you return the box to Motta at the swoop track in Tatooine, he'll give you 2,000 credits for your trouble. Many Bothans died to bring us this information, so put it to good use. Once you find the suit, head to the Lower City elevator to the west of the apartments, equip the armor, and head down below. Note that if you're good at hacking, then you might want to travel to the north computer room in the northwestern corner of the base. You may not be a melee powerhouse in the earliest portions of the game, but you'll be able to use any ranged weapon with ease, even without a focus feat, and you'll have the advantage of a very high defense when wearing light armor. In practical terms, Force jump gives the Jedi's first strike in battle a bonus to hit and to damage. This is the perfect time to upgrade your weaponry; you should've been finding plenty of items around the Vulkar Base. Unfortunately, he has a little scripted sequence where he waits for your party to enter the arena, then releases the hounds. Basket Up []. As soon as the ritual begins, Jolee and Juhani will impress upon you the urgency of allowing them to tag along; you'll need to pass this request along to the Rakatan guide who's leading the ritual. The affair was over, and that's why the Sith killed Elassa. The Jedi guardian's class-specific feat is Force jump, which is a combat-oriented feat that allows a Jedi to cover massive amounts of ground and deliver a powerful blow when combat begins. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians . Your wisdom modifier, in addition to adding Force points, is also used to modify your will saving throw, which improves your chances of resisting an enemy's Force powers. Unfortunately, only Sith Academy members are allowed access to the excavations. The computer also has a suspicious habit of hitting natural 20s more often than you do; whether this is just luck or a way to prevent you from making 100,000 credits before leaving Dantooine is a matter of speculation. Sith are probably pouring out of the southern corridor's main entryway and heading towards you as you do all of this. Exchange Meeting 4. What's more, it's one thing to put your fencing skills to the test; it's another thing entirely to become proficient at using a lightsaber to defend yourself against the nigh-endless number of overeager fools with blaster rifles looking to make their name by taking out a Jedi. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. Your defense modifier may be reduced or even eliminated if you wear heavier suits of armor that restrict your ability to dodge, so you should be sure to check your defense before and after you put on new threads to ensure that they actually benefit you.